
About Me
I’m a Motion Capture and Performance Capture specialist in my final year of Film Production at the University of Portsmouth. Over the past three years, I’ve focused on the full motion capture pipeline, building hands-on experience with Vicon Shogun, MotionBuilder, and Unreal Engine 5.
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Alongside my studies, I lead the UOP XR Society as President- a student-run community of creatives exploring motion capture, XR, and virtual production. This experience has helped me grow as a leader and collaborator, strengthening my skills in teamwork, communication, and creative problem-solving.
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What motivates me most is the drive to keep learning and creating. Motion capture allows me to combine technology and creativity to create new and interesting projects, I’m always looking for ways to develop my craft and push the medium further.